AI Insights · Timothy · October 2022
Top 5 Hypercasual Games on Android in Saudi Arabia Q3 2022
The third quarter of 2022 saw significant activity in Saudi Arabia's hypercasual gaming market on Android, with notable performances from games like Snow Race! and Snake.io.
The third quarter of 2022 saw significant activity in Saudi Arabia's hypercasual gaming market on Android, with notable performances from games like Snow Race! and Snake.io - Fun Snake .io Games. Here’s a detailed look at how the top 5 hypercasual games fared during this period.
Snow Race! from GOODROID, Inc. saw a significant rise in weekly downloads, peaking at 52.7K in late July. However, the downloads gradually declined to around 32.1K by the end of September. The game also experienced a steady increase in weekly active users, reaching 87K in late July before dropping to 58.5K by the end of the quarter.
Snake.io - Fun Snake .io Games from Kooapps Games started the quarter strong with weekly revenue peaking at $76 in early August. Weekly downloads fluctuated, reaching a high of 38.7K in mid-July and tapering off to around 26.3K by the end of September. The game maintained a robust user base, with weekly active users consistently around the 350K mark, peaking at 405K in mid-July.
GT Car Stunt 3D: Car Driving from Zego Studio saw its weekly downloads hit a peak of 59.5K in late August, before declining to 18.3K by the end of September. The game’s weekly active users also saw a significant increase, peaking at 82.2K in late August and dropping to 47.5K by the end of the quarter.
Hair Tattoo: Barber Shop Game from CASUAL AZUR GAMES experienced a notable peak in weekly downloads at 53.6K in early July, which then gradually decreased to 23K by the end of September. Weekly active users followed a similar trend, peaking at 130K in mid-July and ending the quarter at approximately 116K.
Bridge Race from Supersonic Studios LTD showed a stable performance in weekly downloads, maintaining around 24K throughout the quarter, with a slight peak at 27.8K in mid-September. Weekly active users remained steady, fluctuating around 110K with a peak of 123K in mid-September.
These insights are based on data from Sensor Tower, and more detailed analytics can be found on their platform. The hypercasual gaming market in Saudi Arabia continues to evolve, with these top games leading the way in user engagement and downloads.